1. [OA] Debounce Function — Implement ByteDance's Input Handling
For seamless user interaction, ByteDance applications require a debounced input handler to manage user typing events efficiently. Your task is to create a debounced function that limits the rate at which a handler can fire.javascript function debounce(func: Function, wait: number): Function; Example 1: Input: debounce(console.log, 200); // Call it with 'test' debouncedFunc('test'); Output: Log occurs after 200ms after typing stops Explanation: Ensures that the log function is triggered only when the user stops typing for 200ms.Constraints: - 1 <= wait <= 1000 - Function can be called multiple times rapidly.
ByteDance often manages complex UI interactions that require event processing. This simulation will help understand how events are queued and processed reliably under high load. Given a list of events, your task is to implement a function that simulates the processing of these events in the order they are queued while managing concurrent events.javascript function processEvents(events: string[]): void; Example 1: Input: `[
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