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Rippling Mobile Engineer Interview Questions

41 practice questions for Rippling Mobile Engineer interviews

Rippling mobile engineer interviews focus on iOS or Android platform knowledge, memory management, offline-first architecture, and mobile-specific system design.

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Coding
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System Design
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Technical
coding Medium Verified Question #1

1. [AI Enabled Coding] Card Game


Category: String coding problem
# Question You are building a simplified card game where each player has a hand of cards and the higher-rated hand wins. Each hand contains exactly...
Input: String
Output: Computed result
coding Hard Verified Question #2

2. [AI Enabled Coding] Design Logger


Category: Array coding problem
# Question You need to design a logger library for a new application. The design should be able to allow us to easily add future loggers, like a db...
Input: Array
Output: Printed output
coding Medium Verified Question #3

3. [AI Enabled Coding] Food Delivery Company


Category: String coding problem
# Question You are building a driver payment system for a food delivery company. The accounting team needs to track how much money is owed to drivers...
Input: String
Output: Integer
coding Hard Verified Question #4

4. [AI Enabled Coding] Rule Evaluator


Category: String coding problem
# Question You need to build a rule evaluation system for a corporate credit card platform. Managers should be able to create rules that enforce...
Input: List
Output: Computed result
system design Hard Verified Question #5

5. Top 5 Rippling System Design Questions


Category: Sliding window system design problem
These are commonly asked system design questions from Rippling interviews
Input: Given input
Output: Computed result
technical Medium Verified Question #6

6. How to pass AI Enabled Coding Rounds From FAANG Interviewer


Category: Algorithm coding problem
# Tips For AI Coding Rounds AI coding rounds are not as different from regular coding rounds as you might think. The interviewer still needs to get...
Input: Given input
Output: Computed result
coding Hard caching #1

1. [OA] LRU Cache — implement the caching layer Rippling uses for its API responses

To improve performance and reduce latency, Rippling needs a mechanism to cache frequently accessed API responses while ensuring the least recently used data is evicted when the cache reaches capacity.
Implement a class LRUCache with the following methods:
- LRUCache(int capacity) initializes the LRU cache with a positive size capacity.
- int get(int key) returns the value of the key if the key exists, otherwise returns -1.
- void put(int key, int value) updates or inserts the value if the key is not already present. When the cache reaches its capacity, it should invalidate the least recently used item before inserting a new item.
Example 1:
Input: LRUCache cache = new LRUCache(2); cache.put(1, 1); cache.put(2, 2); cache.get(1); // returns 1
Output: 1
Explanation: The cache has the key 1.
Example 2:
Input: cache.put(3, 3); // evicts key 2
Output: cache.get(2); // returns -1 (not found)
Constraints:
- capacity will be a positive integer.
- The total number of calls to get and put will not exceed 10^4.
coding Hard sliding window #2

2. [OA] Sliding Window — optimize the user notification system's performance at Rippling

To enhance the user experience, Rippling needs an efficient method to fetch and display notifications for users in real-time, balancing between performance and battery usage.
Given a string notifications representing the incoming notifications and an integer k, return the maximum number of distinct notifications that can be obtained in any sliding window of size k.
Example 1:
Input: notifications = "abcabcbb", k = 3
Output: 3
Explanation: The distinct notifications in the window can be abc.
Example 2:
Input: notifications = "aabbcc", k = 2
Output: 2
Explanation: The distinct notifications in the window can be ab, bc, or ca.
Constraints:
- 1 <= notifications.length <= 10^5
- 1 <= k <= 10^5
- notifications consists of lowercase English letters.
system design Senior api design #3

3. [OA] Design a Background Task Scheduler for Rippling's mobile applications

Rippling needs an efficient system that can schedule and execute background tasks, such as fetching updates or syncing data, without impacting user experience or device resources.
Design a class TaskScheduler with the following methods:
- void scheduleTask(Task task) to schedule a new background task.
- void executeTasks() to run any scheduled tasks while ensuring they do not exceed resource limits.
- List<Task> getPendingTasks() to retrieve tasks waiting for execution.
Example 1:
Input: Task task = new Task(); taskScheduler.scheduleTask(task);
Output: task will be executed based on system resource availability
Example 2:
Input: List<Task> pendingTasks = taskScheduler.getPendingTasks();
Output: List of all tasks not yet executed
Constraints:
- `Tasks may vary in size and complexity and must each include metadata for execution priority and resource requirements.
system design Senior api design #4

4. [OA] Design an Offline-first Sync Engine for Rippling's mobile applications

Rippling demands a robust system that allows mobile users to work offline and sync their actions with the server when they regain connectivity, ensuring data integrity and a seamless user experience.
Design a class SyncEngine with the following methods:
- void sync(Data data) to upload changes from the device to the server.
- Data fetch() to download data from the server when online.
- void saveLocally(Data data) to save data changes locally when offline.
Example 1:
Input: Data data = new Data(); syncEngine.sync(data);
Output: data will be uploaded when the device is back online
Example 2:
Input: Data data = syncEngine.fetch();
Output: fetch returns the latest data from the server
Constraints:
- Data can represent various user actions and changes due to network unavailability.

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