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Roblox Hard Interview Questions

6 hard-level practice questions for Roblox technical interviews

Roblox software engineer interviews cover algorithms, data structures, system design, and coding problems drawn from real interview rounds.

Software Engineer Backend Engineer Frontend Engineer Full Stack Engineer Mobile Engineer Data Engineer Data Scientist ML Engineer DevOps Engineer DevOps Engineer Product Manager SRE Security Engineer Engineering Manager Data Analyst UX/UI Designer QA Engineer
5
Coding
1
System Design
coding Hard Verified Question #1

1. Rate Limiter with Experience


Category: Sliding window coding problem
Implement a rate limiting system for Roblox. This is a two-part problem, with a follow up taking in additional factors into the rate limiting.
Input: List
Output: Computed result
coding Hard Verified Question #2

2. [OA] Library Book Tracker


Category: Array coding problem
Your task is to develop a library book circulation tracker. You are given a sequence of operations that represent activities in a library. Each...
Input: Array
Output: Array
coding Hard Verified Question #3

3. [Creativity Round] Preventing Harassment In-Game


Category: Algorithm coding problem
Input: List
Output: Computed result
coding Hard Verified Question #4

4. Request Rate Detector


Category: Algorithm coding problem
An API gateway monitors requests to detect abusive clients. Implement the RequestRateDetector class. configure(limit: int, window: int) -...
Input: Number(s)
Output: Integer
coding Hard Verified Question #5

5. Uniform Array Segmentation


Category: Array coding problem
A task distribution system needs to split a workload evenly among workers. You are given an integer array tasks of length n and an integer...
Input: Array
Output: Computed result
system design Hard Verified Question #6

6. Top 5 Recently Asked Roblox System Design Questions


Category: Graph system design problem
These are the commonly asked system design questions from Roblox interviews. Roblox's interview focus includes high-scale distributed systems with a...
Input: Graph (nodes and edges)
Output: Computed result

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